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Getting over it with bennett foddy emdomg
Getting over it with bennett foddy emdomg





getting over it with bennett foddy emdomg

Even the developer, the above-mentioned Bennett Foddy who brought us QWOP, essentially describes it as such. Using a mouse-only control scheme that is simplicity itself, haul yourself up and over a mountain that includes all manner of absurd objects that have no business being there. There are no upgrades, unlocks, turbo boosts, acquired improvements, etc.Įrgo the title has the obvious double meaning of both a psychological reference to handling negative emotions, and the core goal of literally getting over this obstacle. It's just you and your hammer against the mountain. It's much different from my usual strategy/sim fare, but there's a twisted part of me that is attracted to the unflinching disregard that Getting Over It shows to whether or not the player ever accomplishes anything, finishes the game, etc.

getting over it with bennett foddy emdomg

I thought it might serve as a good filler while I await the next version of Factorio to be ready.Īs listed on steam(this isn't parody, these are literally the real features of the game). ** Climb up an enormous mountain with nothing but a hammer and a pot. ** Listen as I make philosophical observations about the problem and hand. ** Between 2 and infinity hours of agonizing gameplay, depending. The median time to finish for my playtesters was 5 hours, but the mean was closer to infinity. ** Lose all your progress, over and over. ** Feel new types of frustration you didn't know you were capable of. ** Magical reward awaits hikers who reach the top.Īdditionally, I'll note that the current speed-run record is just under two minutes. An appopriate understatement deserving a trophy is that I, who am generally not skilled at arcade/action games as it is, pose precisely zero threat to that mark.

getting over it with bennett foddy emdomg

Noted LP rager extraordinaire Markiplier live-tweeted this(while, it must be observed, he did not yet fully understand the basic control scheme): Or even to the median completion time listed above. Markiplier posted: I hate Getting Over It with every fiber of my being. No game has left me with more hatred in my heart. I have no love left anywhere in my soul as a result of this terrible terrible game. I urge every single person to stay as far away from it humanly possible. Sounds great! Let's go have some !FUN! then, shall we? If you don't mind moderate spoilers and gratuitious profanity, I offer the following compilation of said player's finest rage moments(edited and assembled by someone else): I have thrown furniture, screamed my lungs out, and now have a full-blown migraine at the rage I have felt towards this demon in the form of a game Wish it only upon your worst enemies and even then you will be a cruel person for punishing them so intensely. In fairness, there are a small minority of steam reviews bashing Getting Over It, and usually they don't understand how it's supposed to work. Blaming faulty controls(input lag is a common assertion), 'intentionally dense control scheme', etc. What is true is that it is intentionally difficult and unforgiving, and the 'philosophical observations' mentioned in the features list can be hilariously mocking at times.







Getting over it with bennett foddy emdomg